Human apocalypse game series#More pessimistically relentless is the Ukrainian game series so far comprising Metro 2033 (2010) and Metro Last Light (2013), which are based on Dmitry Glukhovsky’s series of novels beginning with Metro 2033 (2005). This is prevent-the-apocalypse-happening, rather than post-apocalpyse fiction, but the rules are the same: in the areas of infection, all and any shambling human figures are fair game. In games such as the Resident Evil (aka Biohazard) series (1996–present), gun-toting special agents battle against zombies produced by a virus engineered by a secretive corporation. Zombie video games often pit the might of the military against the zombie hordes, thus portraying a conflict between physical force and an insidious enemy within, as well as political and sociological concerns. So it is, too, in video games, where zombies have the added virtue of being enemies that we feel no qualms about killing, whereas depicting human beings of a different race or nationality as deserving cannon fodder is often a politically dubious decision. More eerily beautiful, meanwhile, is the post-apocalypse of British designer Sandy White’s classic 3D Ant Attack (1983), which is set in the walled desert city of Antescher – the reference to the Dutch artist Escher is deliberate.Īnd ever since the first of the late George Romero’s classic movies, the zombie is the monster that most uncomfortably reflects modern anxieties about issues from unthinking consumerism to pandemic disease. So it goes in some of the early video game arcade hits, such as Robotron 2084 (1982), in which a lone hero must shoot his way out of a series of rooms populated by the robots that have taken over, in order to save the last human family on Earth. Indeed, in many video games the actual end of the world is simply an excuse to create a world filled with nothing but repetitive violence against monsters, without any annoying interruption by law enforcement or other social constraints. And video games are very good at violence. If we assume that after the collapse of civilisation everyone will revert to a brutal state of nature, then violence is the natural engine of the drama. Video games are, in a way, the perfect medium through which to depict the post-apocalypse.
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