DYSMANTLE SLEDGEHAMMER MODSSo ND is basically made to be 'mod-friendly'.įrom basic item performance figures to images, terrain, and animation clips, everything is mod-friendly.Īnd, all of these mods can be easliy made by using a JSON editor, built on Unity engine. Our last development philosophy is 'Mod Support'.All of our team members were Korean modders of Cataclysm DDA and Unreal World. And farming is a very good means of producing food. They're created infinitely and randomly, and they're connected without a separate loading screen. And that's why you can play in an ever-expanding world in ND. So ND is made to let you freely apply various colors for each item.ĭid you feel frustrated with games that don't connect regions with regions? Have you ever experienced a lack of space by completely filled up a region with buildings? Why are all T-shirts blue, skirts all pink, and duster coats all brown? Changing the color of an image doesn't actually require a difficult coding job. Yes, you can hold different rifles in both hands, or you can arm a rifle and a Zweihander. Weapons? Why should a hero with supernatural powers hold a sledgehammer with both hands? In ND, you can arm these weapons with one hand. You can also wear your favorite crocs with socks, but other survivors might kill you first. You can put on underwear, a T-shirt on top of it, an armor over it, and complete the look with a duster coat. So, ND is designed to let you wear a variety of equipment. There should be no restrictions on wearing only one piece of equipment in each body part. In fact, ND plans to be designed to give you the ability to play as other living creatures like horses, cows, and mice. In ND, an anthropomorphic creature can be a main character or a companion. The main character of the game doesn't have to be human. Zombies are the main force now, but different living creatures like the devil will be added. So you will fight against many enemies with your NPC companions.Īnd you will have to deal with a variety of enemies. NPC companions will be made to run on AI through multi-threading. ND can only control one player character in the early access version, but will also add NPC companions. You should be really careful when you try to get home on a dark night. ND implements the 'line of sight system' and 'visibility mechanics', so you'll have to look around often to see who's behind you, and be wary of who's beyond the corner of the aisle. If you bleed, the blood will naturally get on the wall, and also make a puddle of it on the floor. You have to assemble other survivors, establish a settlement, build an apocalypse truck and prepare various supplies for further plans to survive. Speaking of method, it‘s not always necessary to mash zombies’ heads. You are going to face this apocalypse and make it through a rough time by any means, or you will end up being one of ‘them’. It's about your struggle trying to survive from a brutal situation where demons from a different dimension have turned most of mankind into zombies and inhuman things. Nearly Dead is a 2D open world survival video game. “We will accept appropriate feedback from gamers through our discord channel and homepage forum.” How are you planning on involving the Community in your development process? “The price will be high when the game is officially released.” Will the game be priced differently during and after Early Access?
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