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So what's your take on this? Is it time to move on to copy-protection free games, or just tough it out until we find something better? At the bottom line, it doesn't seem that copy protection existence even affects the game's sales, so the bottom line might actually be that copy protection actually hurts sales because of disgruntled/wary/experienced customers. Some companies are also beginning to realize this, actually offering copy protection removal in patches (Supreme Commander for example). In fact, i'd go as far as to say that a lot people might be installing these cracks just to avoid the copy protection issues that they might encounter. No internet-free copy protection method has been proven to be resistant to cracking, and the people paying the price are, ironically, the people who bought the game legitimately. So while I can understand developers and publishers wanting to protect their games, given all this information, it doesn't make one bit of sense. ![]() If taking "company of heroes" as an example of a copy-protection-free game, they seem to have done fairly well, regardless of being without "protection" since day one. On the other side of the fense, some developers have dropped copy protection due to the recent years problems of these systems, and let their games rise or fall based on their merits. Some claim that this phenomena has driven developers into console gaming, but the Modchip business and the continued battle against them, show that console games are not piracy free. Cracked bioshock 2 crack no activation Pc#Now, copy protection companies claim that piracy is killing the pc games market, though conflicting reports cast a shade of doubt on that claim. ![]() Cracked bioshock 2 crack no activation install#For example: what happens if Steam dies the day after next week? Is this gonna be another "google video" mess? Do I have to install this "bloatware" to play a goddamn game? This scheme is also not without it's problems. Cracked bioshock 2 crack no activation download#Steam seems to be an acceptable compromise (protected download once, play forever), but there are still issues to be resolved there, IMO. The only games that are "uncrackable" are online-only games, and they are protected by the age old serial/activation scheme, and don't require anything as dangerous and exotic as SecuROM/Starforce, which have been known to cause severe issues. Cracked bioshock 2 crack no activation cracked#We know that they're cracked in days from release, or in weeks at worst. So, the question is what is the benefit of the copy protection systems? I Imagine that a lot of people are taking the fence to see how all this sorts out before shelling out the costs for this game (count me among them). Now whichever side one might take on this issue, it clearly is of no benefit to the consumers. ( Note: To those unaware, the SecuROM protection for Bioshock comes to you as courtesy of Sony DADC) Rephrased as a "hidden service", and unless i'm missing something, it makes two dicks of a difference, and is still an unwelcome piece of crap. The whole idea of Sony taking another swig at Rootkits after their last attempt at that, and it's costs, sent a crushing blow to common sense worldwide. ![]() The buzz continued with activation issues, and some activation limitation allowing the game to be activated only twice (or five, depending on the source). What began as rampant rumors on Rootkit in the installation and demo, eventually turned out to be a false positive and in fact a "hidden service" (why would anyone think that it sounds better?). The poll has been reset.Īnyone not living under a rock for the past week has caught wind of the Bioshock fiasco (?). This thread originally appeared in the Battlefront, and has been moved to GESC where it is more approptiate. ![]()
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